Drop-in WebGL & shader components — the last 10% of craft that makes a page feel hand-built. Twenty studio-grade effects you can see live and lift straight into your project.
Free flagship pack + new effects as they drop. No spam.
A raw-WebGL2 arctic night where layered aurora curtains breathe green-to-magenta across the sky and mirror in a still lake, driven by pointer-controlled solar wind and activity.
An interactive cinema grading console over a looping Higgsfield fog-valley plate — cursor-driven rack focus, luma-depth parallax, floating dust and film grain in real time.
65,536 GPU boids swarm as one living organism across a dusk sky — field-approximated flocking blended with curl-noise wind, splitting around a predator pointer and dissolving into atmospheric haze.
A champagne brilliant-cut gem floats in a bright white studio, splitting light through three total-internal-reflection bounces into per-RGB dispersion fire while caustics dance across the glossy floor.
A single iridescent silk veil floats in a bright ivory studio, swimming on an invisible wind — GPGPU Verlet cloth shaded with anisotropic silk sheen and thin-film iridescence, pushed into ripples by pointer gusts.
A continuous cinematic crane over a golden-hour ocean — an 8-octave Gerstner swell with analytic wave normals, a sun-path glitter road and breaking crest foam, craned from a sea-skim to an overhead pull-up on scroll.
131,072 ink-black GPGPU particles condense into giant headline words and scatter again as you scroll — critically-damped spring morphing with a repulsion pointer, set against a bright gallery wall.
A washi-textured editorial spread folds itself panel by panel along a traveling crease wave — paper thickness, crease AO and backlight bleed intact — then unfolds as the next spread.